It’s fairly old hat at this point, and perhaps I have a bit of a nostalgia spot for Trine 2, but a lot of the gameplay feels very simplified and a lot more generous. “In Trine 5: A Clockwork Conspiracy you’re given a bit too much leniency-particularly in single-player thanks to the aforementioned difficulty adjustments-that solving a puzzle never feels fully satisfying.” Gameplay is split between the three heroes-Pontius the Knight is a burly fellow who can smash through obstacles and take on threats with his sword and shield Zoya the Thief is nimble and can reach tough places with her grappling hook and bow and Amadeus the Wizard can levitate objects and create boxes and ramps. It’s a 2D platformer with some mild physics-based puzzle solving and a few action sequences. If you’ve played any of the Trine games-with the exception of Trine 3 since that was a weird 3D adaptation of the series’ gameplay-then you know what to expect. However, the whole thing turns out to be a ruse by Lady Sunshine Crownsdale as she attempts to relinquish the power of Trine from the heroes and take over the kingdom with her army of clockwork knights. Trine 5: A Clockwork Conspiracy finds our beloved heroes embroiled in yet another fantastic adventure, as the three are invited to a ceremony in honour of their prolific achievements held at the Astral Academy-where the three first were gifted with the power of Trine.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |